I have the following setup in which I try to run occlusion queries:
- A pre-recorded secondary command buffer with some draw calls
- A primary command buffer, in which I define the render area (in RenderPassBeginInfo) and execute the secondary command buffer.
Now the problem is that on the dedicated GPU (nvidia), this works fine, but the integrated Intel does not care about the render area and draws in the whole framebuffer…
Any idea what’s wrong? Could it be driver related?