I have a pretty basic opengl application which is reading in a mesh, applying a texture and rendering it to the screen. There is a basic “camera” setup that allows you to pan around the object. On my main windows 10 pc everything runs as expected. I recently put together a release build and tested it on my windows 10 laptop and the application stutters quite noticeably when in fullscreen (in windowed mode it’s un-usable).
I decided to run fraps to see what the framerate was doing and to my surprise once loaded the application was smooth as butter at ~540 frames (fullscreen and windowed).
Seems quite odd that fraps increased the framerate. I’m wondering if anyone else would have an idea as to what’s going on?