last weekend i switched from the Direct3D Liga to OpenGL. I really like it…but…
I compiled my tuned Hello World Programm (some nice Stars and an 3DS Object) at home and it ran with 300 Fps on my Radeon 9700. I tested it after this on an old ATI 128…still 30 Fps. Axel was happy!
Today I wanted to check the Performance with the Geforce 2 MX at work. First run: 3 FPS. (2400MhZ Athlon) Wow! Still the same code! Ok, software emulation i thought…
Ok…I updated to Nvidia’s reference drivers and now I got 12 FPS. Still a joke…? This cant be all??
I have no idea what went wrong. The initial and render code is from an good tutorial( http://nehe.gamedev.net/)..) I think its ok. Please…if some of you could take a look at my code…I really need to know why the performance withe the MX is so low. The comments in the source are german, so dont wonder. Here is my Visual C++ 6.0 Project File: www.arses.de/test/axels.zip
I updated the Motherboard drivers…updated to the latest VIA 4in1, tryed a lot of Nvidia drivers. Still the same result. I cant believe the GeForce 2 MX is so bad!
Thanks for all suggestions and comments!