Hello everyone.
I’m trying to figure out how to take a screenshot of a stereo application. I’d like to capture both left and right components of the image so I can recreate the stereo effect later. How should I approach this problem? I have no experience with openGL but I’m willing to learn!
Thanks for your help. I took your advice and applied it to a simple openGL sample I found and it worked.
Now for the new problem…
I want to take screenshots of apps that are not my own. ie. say I’m running openGL app Y, I want run my command simulaneously and have it save the screen. Is this possible? I tried it and I got a black picture
In essence, I want to gain access to another application’s framebuffer. How can I do this?
Originally posted by ellepi:
[b]Thanks for your help. I took your advice and applied it to a simple openGL sample I found and it worked.
Now for the new problem…
I want to take screenshots of apps that are not my own. ie. say I’m running openGL app Y, I want run my command simulaneously and have it save the screen. Is this possible? I tried it and I got a black picture
In essence, I want to gain access to another application’s framebuffer. How can I do this?[/b]
That is a very OS-specific thing and OpenGL can’t help you at all. If you are using windows, you could just use the “Print Screen” button.
but I need two capture the left and right channels so that the stereo effect can be recreated later so something like the print screen button can’t do that.
By the way, the system is running Solaris. I’m trying to capture images produced by gocad.
[This message has been edited by ellepi (edited 03-10-2002).]