I am new to OpenGL so I don’t know if OGL already has something similar.
I’ve had this idea for something that I call “statemapping”. In it, texels in a texture would be treated as rendering states.
This could be coupled with multitexturing to render a textured triangle that is “shiny” on some texels, and “matte” on others. I guess it could be implemented by some kind of extension or shader or whatever.
I hope that was clear enough; I’ve never been good at getting ideas across.
Bezier128( OpenGL newbie )