I got this weird thing…
I use a sphere map on a sphere, and somehow it seems that instead of having singularities at the edge of the sphere map i have a singularity in the center???
ie. the edges of the sphere map are in the center of the sphere instead of around the edges of the sphere…
I have no idea how this is possible…
If i’d have to guess it’s because of the normals are inversed…
But i can’t check that without hacking around in the engine in such a way that a lot of people @ lostboys will get fairly pissed at me hehe
So, has anyone seen this effect before?
if so, do you know how this is caused and how i can prevent this?
thanks,
Sander