Specular not wanted

I have a problem with my chairs.
A white color appears in my chair when I enable lighting. It seems to be specular light but I don’t put specular light here. I put the specular of the light at 0. The direction of the light doesn’t affect the problem. There is all the time this color.
The most etrange is that I have 3 lights, two of them give color white to my chairs, and the other gives the color black…
What’s this? is that specular?
What could I try to find the problem?

Are you using glColor*()? If so, then have you set the reflectivity of objects to mirror the current color?

I think it’s a glGet() or something, I don’t usually work with lighting.

No, I don’t use glColor()…

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