Two qustions:
Does separate_specular_color give better specular lighting even when texture mapping isnt used/enabled? Why?
It seams like my specular lighting gets screwed up only by enabling texture2d even on objects that are not textured is that correct? Why?
I thought that separate_specular_color only adds the specular lighting later(after textureing) and that only textured objects losed some of its specular color (modulation).
/sb
[This message has been edited by sb (edited 05-09-2001).]