Something for OpenGL 2.5

  1. Geometry (per-primitive) shader

  2. Integrate the pixel buffer into the core API

  3. Add something like glVertexLayout

  4. Geometry instancing capability

  5. Hurry up ARB before DX10 or what???

gl needs some additions immediately and more important thingy, glu library should be growed to be as sufficient as d3dx. i mean vector, matrix operations, texture loading, shader framework, geometric proccess…etc must be implemented into glu library(or something else but it should be a standart, and it will be great if they realese something like this under GPL :smiley: )

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