Some question about model in OpenGL

I’m doing a school project of human face modelling and recognition. Actually I need to create a 3D human face model with the input of photos. And I’ve read some webpage and plan to load a sample model face model first (in .3ds format), then modify it ot fullfill the input photos. However, I don’t know how should I do after I load the standard mode in my project, ca anyone help me?

i think to create a human face is much more a job of an artist than a programmer. The basic concept of openGL applied to it is very simple and always the same:vertex,vertex and vertex->triangle, a loop handling an arry will do all. BUT you have to fill in the arry with right value in order to make it like what it is supposed to be. In that case you need to be some kind of a sculptor.
Good luck