Soft shadows - demo

Don’t think VAR has anything to do with it… not for 1500 polys.

The technic you are using makes zooming into the penumbra extremely ugly. When you move, i don’t see any soft shadows, just standard shadow volumes. I guess it’s normal ?

Y.

Hmmm, okay, it works here as it is supposed to do i guess, with about 25 fps (geforce2gts).
What good for is the technuiqe when soft shadows turned on while camera movement are ugly, and when it takes several seconds for the soft shadows to reappear when you stopped movement?

Hmmm, okay, it works here as it is supposed to do i guess, with about 25 fps (geforce2gts).
What good for is the technuiqe when soft shadows turned on while camera movement are ugly, and when it takes several seconds for the soft shadows to reappear when you stopped movement?

Originally posted by Michael Steinberg:
damn, cant you guys include the glut files in your archives?

Nop =p

Originally posted by Michael Steinberg:
What good for is the technuiqe when soft shadows turned on while camera movement are ugly, and when it takes several seconds for the soft shadows to reappear when you stopped movement?

Nothing. Just testing. I were hopping a high framerate (like 60fps) would fade out fast enough the old volumes.

I forgot to mention that you can test this demo against Q3 levels:

  • unzip pak0.pak in a subdirectory called “demoq3”
  • launch “yac3de shadow fic demoq3/maps/q3dm1.bsp” for example
    Q3 levels are just too big to be included in a small demo.

Originally posted by davepermen:
looks sweet once you stand, but while moving it feels like you got too much drugs… (you aka player )

That was a nice pill, wasn’t it :wink:

I uploaded a new release of the demo. Might fix some bugs, might still have others… http://tfpsly.planet-d.net/Files/demo.zip

Sorry davepermen, you might not be able to take drug anymore while looking the demo.

With the new version the Dos box flashes up and disappears, the app doesnt even start

Remove the ./ from the runme1st.bat.

The new version still doesn’t work on my machine with the soft shadows. The window just stays black. GF4 TI4200 with 41.09 WinXP drivers, no FSAA turned on.

the same here, geforce2mx, amd 800mhz.
but i got around 22 fps displaying a black screen and a red colored text, not bad

GF3, win2K, updated demo:

With shadows enabled (either in soft or hard mode) screen is totally black, no matter i move or stand still. To see anything i must disable shadows at all.

IMHO whole scene is much too dark, i suggest you add some ambient, or brighten textures.

[This message has been edited by MZ (edited 12-04-2002).]

Originally posted by jabe:
but i got around 22 fps displaying a black screen and a red colored text, not bad

Arg!

I think I’ll need access to other computer to see what’s wrong. Or maybe I could upload 2 or 3 progs, some disabling here and there some code in the soft shading system…
At least the rest of the code seems to work quite ok.

looks much bether now. i bet you could just do the softshadows without frame reusage, but by drawing multiple volumes for me, it would look as good (bether, still, the pills are still working, while not that strong anymore ), and the shadows would always be soft… at least on a radeon9700pro i excpect this to work…

Originally posted by davepermen:
looks much bether now.

Great.

looks much bether now. i bet you could just do the softshadows without frame reusage, but by drawing multiple volumes for me, it would look as good (bether, still, the pills are still working, while not that strong anymore ), and the shadows would always be soft… at least on a radeon9700pro i excpect this to work…

Yeah, but I think I might expect 1 or 2 fps on my GF2MX =) Still I’ll implement such shadowing for guys that have fast enough card.

I uploaded new binaries: http://tfpsly.planet-d.net/Files/bins.zip
Now if you had problems, you can press the spacebar to switch off some part of the soft shadowing. In the text window, a message tells what should be expected. So just give me the results you get instead for each mode and that would help me guess what’s wrong.

Might not really help, but only with testing = 4 I see the level on my machine. With all the others I only see a black window with one line of red text running at ~40 fps.
What detonator driver version are you using yourself under Windows, tfpsly?

I get the same as Asgard.

I’m using 29.42_win9x.exe.
But if even people under Linux cannot see anything, this might not be a problem of drivers.

Ok, I managed to recreate on my computer the same bug you got (black screen) by switching to 16 bits. Which made me think something was wrong in the way I create the window (in the way I set up the alpha size)… which was true.

New bins here, might fix everything: http://tfpsly.planet-d.net/Files/bins.zip

Thx to these who are still fighting.

Nice. Works fine now on Radeon 9700.

doesn’t starts here.

radeon 7500 + winxp.

The new binaries still don’t work here, and now I know why, because no matter which display mode I choose, the application output always says 0 alpha bits.