if anybody is interested I’ve made
a small md5mesh & md5anim loader class.
full source code for class and a small linux viewer here : http://www.nowan.net/cb/3d
animation is not perfect, I’m still working on it, but it works fine for several anims
suggestions for improvement are very welcome!
have fun!
cbwan
It’s a new dawn, it’s a new day, it’s a new life, and I’m feeling good!
edit: changed url & added linux to ‘linux viewer’ =)
[This message has been edited by cbwan (edited 12-02-2002).]
I was wondering, since md5 and other doom formats are just a text files, if anyone has created a lex and yacc files for them?
I was planning on doing it myself, but I have been unable to get ahold of the, admittedly illegal, materials I would need to test it
I’ve come to the conclusion that any future file formats I create will be text files (compilable into binary if necessary), and lex/yacc are much easier than writing parsers by hand.
Originally posted by Nakoruru: I was wondering, since md5 and other doom formats are just a text files, if anyone has created a lex and yacc files for them?
Yes, well pretty much. That post on flipcode where I found the first md5mesh loading code has it in there by the same person who posted the md5mesh code.