Slug 3D 0.6a - Technologic Demo - Please try ...

Test our technologic demo (355 Ko). See on our site for more informations.

But, for us, the most amazing thing it’s the Rocket with Per Pixel Lightning in Realtime …

Uh… Shouldn’t that light be modulated not added? Maybe I’m just seeing things…

Or is that the fog… I DON’T KNOW, I’M LOSING MY MIND!

[This message has been edited by NitroGL (edited 10-22-2002).]

It’s fog (I think!)

Do you just set the glFogCoordfEXT fog coordinate so that fog is dependent on the height ? The fog looks to vary only with y and not depth.

Nice screenshot

Shouldn’t that light be modulated not added ? The light is light because of the fog.

Yes the fog is dependant with the height.