Im currently making a human model that can be animated. for some reason when i rotate the model about the torso in any axis (x, y or z) the model becomes skewed. I use glut primitives (glutSolidSphere and glutSolidCube) for the model. When i say skewed i mean that the objects are displayed out of proportion, for example the head instead of being a sphere of radius 1.5, it becomes and oblong. Just wondering if anyone has any idea what could be causing this because ive been working on it for hours!!
Thanks for you help, link664