does anyone have a suggestion for a good simple platform independent OpenGL framework that is suitable for building a minimalistic polyhedron editing environment?
i am trying to find or build a simple platform-independant opengl-based framework for interacting with 3d polyhedra. i need support for multiple vieports, picking, and interactive pan, zoom, rotate etc.
my preference would be something using python. i have played around quite a bit with PyOpenGL and wxPython, also looked at zoe and soya3d, but i have not yet been able to extract the bits that i need, i.e support for camera and picking, and plug them into the wxPython environment.
thank you very much for any ideas!