I’m about to start developing an application using opengl. I am going to take an image that has dimensions of 256 x 256 pixels, and turn each pixel into an open gl cube.
I’m wondering if there’s a way to know how many cubes I can create before the application drops interactivity. A 256 x 256 image would require 65,536 cubes, but I’d like to support images that have dimensions of 1024 x 1024. That would require 1,048,576 cubes.
Will this be possible on consumer graphics boards? I don’t need any other geometry, just these simple cubes.