I am pretty new to opengl.
I wish to test out the simple transformation of a moving car…
but with the following requirements:
- it must behave like a car, with the front two wheels being able to rotate and influence the angle and the distance moved.
- the front and back wheels are able to rotate as per distance travelled.
How can i do so?
I am lost with the pushMatrix and popMatrix but they don’t quite work properly.
And lastly, how can i affect the rotation of each wheels to have it tallied with the distance travelled (2PIRadius?) but kinda lost with the algorithm.