I am making a racing game, but need to make the road in it, i’d like to make the road easy to change in case I wanted to change the track from a cirlce to like say and 8. So, I have a function that will loop through all the coordinates of each vertex of the track and then draw each segment. However, since I only have 2 coordinates to each segment of track, I believe my function should calculate the slope and find the perpindicular line to find the vertices to use to create the actual track instead of a line. Im not sure if this would be the best method, I’m a wiz at math so I could figure it out Im just known for taking the hard way to do things. If this is the way I should do it let me know, if not could you point me in the right direction?
P.S. I do kno I’ll have to check for a division by zero.
any and all replies are appreciated