SharpGL Anisotropic filtering

I’ve been trying to implement anisotropic filtering using SharpGL but I’m not able to find the extensions in SharpGL.
Here’s the example I was working on trying to implement…
GLfloat largest_supported_anisotropy;
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy);

Does anyone know if I’m going about it correctly? I can’t find GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT anywhere in the SharpGL libraries.
Thanks for any help.

Those enumerants are part of the EXT_texture_filter_anisotropic extension, which isn’t in the list of extensions supported by SharpGL.

Thanks for the information. Good to know.