I’m using a windows MDI app rendering OpenGL onto the MDI windows.
I want to share textures between the rendering contexts, and I think I can use wglShareLists with glBindTexture. Is this right?
What happens when the user closes the window that created the texture names, and is sharing the lists? Do I have to delete all of the texture names and then re-establish them and the sharing with a new window?
Thanks for any help