I know that this topic was discussed often. But I didn’t find a solution for my problem.
I Have four rendering contexts in my application. Three contexts share their display lists with the first rendering context. This works fine for display lists. But if I want to display textures, these textures are not visible in all views. I also tried to switch to my ‘primary’ rendering context (the first one which is created) before calling glGenTextures(…) but with no success. Any ideas?
[This message has been edited by gerogerber (edited 07-17-2002).]