Hello friends,
Im pretty new to OpenGL, however I feel pretty confident using libs like OpenGL, OpenGL GLU, OpenGL GLUT and GLFW in python.
But for some reasons I have really weird issue when I draw text on screen.
For that I’m using GLUT lib and here is my code for that:
def draw_text(self, text: str, x: int, y: int, font=glut.GLUT_BITMAP_9_BY_15) -> None:
gl.glRasterPos2f(x, y)
gl.glColor4f(0.0, 1.0, 0.0, 1.0)
lines = text.split("\n")
line_height = 24
for i, line in enumerate(lines):
y = y - i * line_height / 1.2
for c in line:
glut.glutBitmapCharacter(font, ord(c))
And my issue is that if I execute different function to draw something different on screen. Color from draw_text is overwritten by different method and it looks like this (GIF)
Also if I place draw_text function and after that one I add next draw_text function color is taken from second function to the first one…
Can someone please point me out what Im doing wrong in here. I will just add that this issue only happens for that specific function where I use GLUT.