Let’s just say that Im working on a device that have basically the same 2 first rules of Fight Club and that device doesn’t have no stencil buffer.

Projective shadow are quite expansive on that device, and I obviously can’t use planar shadow. Which would be the best technique to create fast shadows, no need for self-shadowing, for the shading Im using glLights()…

Which other shadow techniques (except blob) are available to me to have a fast shadow implementation that respect the volume of the geometry?

Tks in advance!


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