I wrote a basic shader implementing mvp transformation.But checking through renderDoc,it was observed that all values of shader values are zero even the model,view and projection matrix is all zero…I tested for a floating-point uniform, which also end up being zero.
few things to consider as a precondition before making any assumption.
1.shader is bound successfully,I checked for any invalid operation,which is also fine.
2.I checked through data being fed to be uploaded to uniforms…those are also valid…
Nothing is being uploaded into shader whatever I am uploading…
under the following precondition what could go wrong?
Thank you for your help…