I think the current GLShader language is a mistake… CG/dx9 HLSL syntax is good because was the first and much more ppl knows… is a “mature” language. Now developers should learn cg/hlsl AND ogl GLShader language… pfff. Also need to write tools to convert their shaders to the ogl profile… bah… Cg forever!
And why you discarded Fahrenheit? Standards are good… unify all 2d/3d graphics in one pls…
stop this and MAKE A COMMON STANDARD.
[This message has been edited by santyhammer (edited 01-04-2004).]