I was wondering if it is possible to do server side rendering with OpenGL. That is, I gather data, send it to remote server, server renders picture and sends pixel data back to client PC.
The OS is windows so I guess I cannot rely on anything more than unextended GL 1.1.
If I remember correctly, then glreadpixels returns junk if the screen is partially covered by other windows, so I guess I will receive junk if I render to service desktop station as well.
Has anyone attempted anything like that, is it possible? I heard MesaGL is something that might help, but I’m not too sure either.
I have had same experience with offscreen rendering via framebuffer extension and WGL extensions for pbuffers, but I can’t remember much of that as it was like 2-3 years ago.