hi all !
i’m rendering sphere for a physic project, but after the first time i execute the test (a ball colliding with another), i ‘reload’ it with a key, so i re-initialise values. the thing is that every time i reload it, the sphere appears smaller than it was the first time. plus, the ‘new’ radius isnt the same everytime
as i’m using vertexArray, there is no prank on the radius value, so i thought about the scale… but thought that it shouldn’t be it because i almost don’t use glScalef();
i tried to put a glScalef(1, 1, 1); just before the rendering function, it didn’t change anything
so my question is : is there a way opengl change the scale without telling me ?