Resolving a multisample stencil texture

A “resolved” multisample depth texture is not particularly useful, but the stencil component of a Depth24/Stencil8 texture could be, if the resolve step includes all bit values of each subpixel.

For example, a 4x multisample pixel with stencil values like this could be resolved into a single value 1|2|4.

1|2  4
 0   1

Is this a supported feature?

I want to add a note that you can read the stencil value in a shader using GL_DEPTH_STENCIL_TEXTURE_MODE, although this is not the same thing.