"required extension" and "core addition"

hi all:

for OpenGL ES
what different between “required extension” and “core addition”???

anyone know form the implemtntation perspective,
what the OpenGL ES core addition different form require extension? core addition must be implement and it seems that require extension also.

Both are expected to be present. A required extension identifies itself still as extension through the API (such as the extension string), which is not the case for core additions.

  • HM

PS: Why are you starting from scratch and not just fixing up Vincent to match your platform and performance requirements?

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.