If I wanted to repeat a texture along a long, narrow polygon, do I have to add redundant vertices along the polygon to allow for specifying the texture coordinates? Is it possible to specify a texture coordinate w/o specifying a vertex?
If this is the case, is it considered better to add the redundant vertices or to extend the original texture into a larger one that simply repeats. I assume that extra vertices is the way to go, but any thoughts would be welcome.
Thanks in advance,
von