hi.
I’ve a problem with cg and pbuffer.when I render to texture(under cg) some object with his texture,I’ve
noticed that the texture is ignored!! :eek:
but if I render normally that objects,the texture is correct!!why?
this is my operation:
activepbuffer();
clearpbuffer();
activeCgTextureState();
renderobject();
disableCgTextureState();
disablepbuffer();
restoreContext();
rendQuadWithPbufferTexture();
thanks in advance
Sanddro