I’m new to Vulkan and I cant seem to find a good tutorial on rendering a skybox. I already implemented a function to load all the needed textures and create a VkImage for the skybox. But I don’t know how to render it. Is it rendered just like other objects or is it rendered in a different manner? Thank You!
There seems to be cubemap example at Vulkan/examples/texturecubemap at master · SaschaWillems/Vulkan · GitHub.
Though I think you do not necessarily need tutorial for everything. It is only trivially different from regular texturing. Good way to test what you learned so far, I would think.
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