I’m new to Vulkan and I cant seem to find a good tutorial on rendering a skybox. I already implemented a function to load all the needed textures and create a VkImage for the skybox. But I don’t know how to render it. Is it rendered just like other objects or is it rendered in a different manner? Thank You!
There seems to be cubemap example at https://github.com/SaschaWillems/Vulkan/tree/master/examples/texturecubemap.
Though I think you do not necessarily need tutorial for everything. It is only trivially different from regular texturing. Good way to test what you learned so far, I would think.