Register && Shader Analysing

Hello Everyone,

I have a bit of a problem. I am trying to get infos on compiled shaders in GLSL and by that I mean vgpr and sgpr quantity. I can’t find any software , sdk etc … which is able to do that on a PC on a NVidia card. GPU perf studio is able to do just that but AMD only …
So if anyone knows how to get these informations , I would be extatic !