really dumb question re texture reallocation

if I bind a 100100 texture to texture object ‘1’, for example, and wish to resize to say 200200, do I need to delete the original then create a new 200*200 texture? Or can I just glTexImage2D a new [resized] texture?

Sorry for the stupid question


No need to delete the handle, just load the new texture.

Thanks Ido…

I thought that was the case… just didn’t want any memory leaks!