If I create an OpenGL scene using primitives such as spheres and cones then glReadPixels works fine. However if I create a scene that uses a texture then it doesn’t work. The format of glReadPixels I am using is shown below. Is there some setting required when textures are used.
glReadPixels(0, 0,imagewidth, imageheight,
[This message has been edited by rangers99 (edited 04-07-2002).]