hi, Im currently stuck at this problem that I have no idea on how to do it.
I’v loaded a mesh and now I’m trying to find the front facing vertices and store their information.
After that I will match it with the stroke I’v drawn. and only select the vectices that are with the stroke.
btw the stroke drawn is not just a line, it is just alot of points that forms a stroke.
I heard how to to this is to cast a ray. I checked out the theory of what it is… but I have totally no idea of how to get it implemented.
Thats why im trying to get help.