I want to reduce resolution of view and scale the view to raise frame rate.
I think I can use opengl function like glscalef() to do it
but I cannot find it in opengles api .
I’m just a beginner.Is it a right way to achieve my purpose?
,or other ways to do it?
glScalef() will not reduce the number of pixels being rendered into the framebuffer. Try reducing the size of the window you specify to glViewport() instead.
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