quadric problem

When i want to draw a quadric cylinder whit both top and base radius the same. I have no problems, but when i try this with different sizes. I got an ugly mapped texture where u can clearly see where one quad ends and the other begins do to the texture.

(PS I am using Display Lists)

Texture coordinates problems ?
Try messing with glTexGen and GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T.

thx I will try that

I found out what i dit wrong i created a cylinder with only one stack. this provided a ugly mapped texture but when i increased that number it increases the quality.