I made a simple program which just displays a pipe Window, by using pfPipe, pfPipeWindow and pfChannel.
I just made a pipe and a pipe window, and also connect a channel to pipe.
In a while loop, I only call pfFrame() .
My program has no problem to be compiled, but it fails when being excuted.
The error message is ‘Access Violation’.
I didn’t connect a scene object to the channel of my program.
Is this the reason my program fails ?
I mean…If there is no scene graph object which is related to a channel, does the performer application fails during pfFrame being called ?