I’m having trouble with a few games not launching correctly. Every time I try to open them, they return an error message or leave a message in the logs that consistently mentions how the program couldn’t open a window due to a problem with OpenGL. The games I have found that have this issue so far are Minecraft, Destination Sol, and Sinking Simulator. The last two being through Steam, if that would make a difference.
I have a lightly modified Sony Vaio VPCEG36FX. It seems to me to be a driver incompatibility issue, caused primarily by old age. I have just been dealing with it so far, but want to know if it can be fixed somehow.
Here are my specs from Speccy:
Operating System
Windows 10 Pro 64-bit
CPU
Intel Core i5 2450M @ 2.50GHz 43 °C
Sandy Bridge 32nm Technology
RAM
8.00GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)
Motherboard
Sony Corporation VAIO (N/A)
Graphics
Generic PnP Monitor (1366x768@60Hz)
Intel HD Graphics 3000 (Sony)
Storage
465GB SHGS31-500GS-2 (SATA (SSD)) 30 °C
Optical Drives
MATSHITA BD-CMB UJ141AF
Audio
High Definition Audio Device
Minecraft a1.2.6 crash log:
Bad video card drivers!
-----------------------
Minecraft was unable to start because it failed to find an accelerated OpenGL mode.
This can usually be fixed by updating the video card drivers.
--- BEGIN ERROR REPORT 7fe0271 --------
Generated 2/24/21 10:26 PM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows 10 (amd64) version 10.0
Java: 1.8.0_281, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.9.4
[failed to get system properties (java.lang.RuntimeException: No OpenGL context found in the current thread.)]
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at net.minecraft.client.Minecraft.a(SourceFile:197)
at net.minecraft.client.Minecraft.run(SourceFile:559)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2a1bb47f ----------
Sinking Simulator log:
[LWJGL] GLFW_API_UNAVAILABLE error
Description : WGL: The driver does not appear to support OpenGL
Stacktrace :
org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1714)
org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1897)
com.wicpar.engine.glfw.Window.<init>(Window.kt:127)
com.wicpar.engine.glfw.Window.<init>(Window.kt:28)
com.wicpar.sinkingsimulator.Main.main(Main.kt:54)
Exception in thread "main" java.lang.RuntimeException: Could not create game Window.
at com.wicpar.engine.glfw.Window.<init>(Window.kt:129)
at com.wicpar.engine.glfw.Window.<init>(Window.kt:28)
at com.wicpar.sinkingsimulator.Main.main(Main.kt:54)