Programs can't open window?

I’m having trouble with a few games not launching correctly. Every time I try to open them, they return an error message or leave a message in the logs that consistently mentions how the program couldn’t open a window due to a problem with OpenGL. The games I have found that have this issue so far are Minecraft, Destination Sol, and Sinking Simulator. The last two being through Steam, if that would make a difference.
I have a lightly modified Sony Vaio VPCEG36FX. It seems to me to be a driver incompatibility issue, caused primarily by old age. I have just been dealing with it so far, but want to know if it can be fixed somehow.


Here are my specs from Speccy:

Operating System
	Windows 10 Pro 64-bit
CPU
	Intel Core i5 2450M @ 2.50GHz	43 °C
	Sandy Bridge 32nm Technology
RAM
	8.00GB Dual-Channel DDR3 @ 665MHz (9-9-9-24)
Motherboard
	Sony Corporation VAIO (N/A)
Graphics
	Generic PnP Monitor (1366x768@60Hz)
	Intel HD Graphics 3000 (Sony)
Storage
	465GB SHGS31-500GS-2 (SATA (SSD))	30 °C
Optical Drives
	MATSHITA BD-CMB UJ141AF
Audio
	High Definition Audio Device

Minecraft a1.2.6 crash log:

      Bad video card drivers!      
      -----------------------      

Minecraft was unable to start because it failed to find an accelerated OpenGL mode.
This can usually be fixed by updating the video card drivers.



--- BEGIN ERROR REPORT 7fe0271 --------
Generated 2/24/21 10:26 PM

Minecraft: Minecraft Alpha v1.2.6
OS: Windows 10 (amd64) version 10.0
Java: 1.8.0_281, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.9.4
[failed to get system properties (java.lang.RuntimeException: No OpenGL context found in the current thread.)]

org.lwjgl.LWJGLException: Pixel format not accelerated
	at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
	at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
	at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
	at org.lwjgl.opengl.Display.createWindow(Display.java:306)
	at org.lwjgl.opengl.Display.create(Display.java:848)
	at org.lwjgl.opengl.Display.create(Display.java:757)
	at org.lwjgl.opengl.Display.create(Display.java:739)
	at net.minecraft.client.Minecraft.a(SourceFile:197)
	at net.minecraft.client.Minecraft.run(SourceFile:559)
	at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2a1bb47f ----------

Sinking Simulator log:

[LWJGL] GLFW_API_UNAVAILABLE error
	Description : WGL: The driver does not appear to support OpenGL
	Stacktrace  :
		org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1714)
		org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1897)
		com.wicpar.engine.glfw.Window.<init>(Window.kt:127)
		com.wicpar.engine.glfw.Window.<init>(Window.kt:28)
		com.wicpar.sinkingsimulator.Main.main(Main.kt:54)
Exception in thread "main" java.lang.RuntimeException: Could not create game Window.
	at com.wicpar.engine.glfw.Window.<init>(Window.kt:129)
	at com.wicpar.engine.glfw.Window.<init>(Window.kt:28)
	at com.wicpar.sinkingsimulator.Main.main(Main.kt:54)

go get an opengl extensions-viewer like
opengl-extensions
It will tell you about available graphics capacities. Look up details on your games and see what they require. You may be off the hook if you have the capacity, but not yet updated the driver … windows will not deal with opengl on it’s own, if it can help it.

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