Procedural texturing


I have been searching the web for info on procedural texturing in openGL.I have found tons of articles and ideas but i have trouble finding code.I need some code to experiment and test before trying my own ideas.Anyone knows where i can find some examples(with source code of course)?


I’m pretty sure a procedural texture demo comes with nVidia’s 7.0 SDK. you might want to check that out.

you can get it at nVidia’s website in the developer’s section.


if your interested in using shaders, theres some good examples on CG Shaders seems to be down at the moment, should come back online!

You might also want to look at perlin noise, one of the most recognised methods of generating procedural textures
Ken perlins noise page also, a good perlin noise explanation Good explanation of perlin noise

hope this is helpful