Hello, I am at my wits end trying to figure out how to configure my project for OpenXR. Specifically which plugins to enable and which to disable. I released a VR game in early access last month and since then I’ve been stuck in an endless quagmire of trying to fix problems that people are having just running the game.
As I understand it, I’m meant to disable all the UE4 (4.27) VR plugins except OpenXR and the Morden VRE expansion plugins?
The problem with doing this is that in the shipping build, launching from the Steam Library the VR never kicks in. It just stays stuck with a static camera. SteamVR is set as default OpenXR runtime. The only way I can get it to work is if I enable the SteamVR plugin in Unreal and package it again. But then that causes problems for Oculus users where SteamVR insists on booting itself up and over-riding the Oculus runtime even when Oculus is running and set as the Default OpenXR Runtime. The only way around that seems to be renaming the SteamVR folder - which of course isn’t ideal and not something I should need to be advising players to have to do in order to play the game.
Any help would be hugely appreciated because this is really holding up the entire game development and becoming a huge source of stress.