When using xrLocateViews to obtain the head pose in Quest 3, the pose data in xrView does not change no matter how the head moves. I wonder if anyone else has encountered the same problem, or is this normal for Quest 3?
Are you sure you aren’t calling xrLocateViews() with the wrong base space? Like calling it against VIEW space would just return the pose of the eyes relative to the center of the head, and that wouldnt change frame-to-frame.