Problem viewing the Z coordinate -sceneRadius


I have a problem viewing the Z coordinate in a 3D environment when viewing a point (GL_POINTS).
The point disappear when the camera is rotated.
What to do with the sceneRadius?


Please post some info on how you setup your camera and what you mean by “sceneRadius”.

Perhaps the point simply disappears out of view?

Yes the point, the line disappear out of view, which is not normal.

Code plz!

Sounds like a nearplane/farplane clipping issue.

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