I have a tricky problem that i don’t know how to solve. I’m making an application that loads a figure from a .txt and then renders it. All is ok, then the application can apply a texture for the 3D figure. Well firstly i did it well, i loaded a sphere and applied it a world.bmp texture on it, and it worked very well, (i have calculated the texture coords). BUT
i Reworked the main code for the application, so i changed things and now the texture is rendered inverted. I don’t know what is causing that and i hope that somebody can point me to a possible conflict.
Here you can see better what i am talking about.
If you need portions of code to help me, i will be there.
Thanks! And sorry ofr my poor english I hope you understood me.