I have been unable to get any of the standard methods of rendering text to work when rendering to a memory context (DIB). I have tried wgl, texmapping the glyphs, and now GDI, all to limited success. I would refer to have the wgl methods functioning, as that is how all the other text is done in the display. Does anyone have advice for rendering text to a DIB? Have I set up something wrong (pfd?, header?). All other openGL prints fine…just text never shows up.
Any help greatly appreciated.