So, I’m switching back from DirectX to OpenGl, simply because OpenGL is the bomb! I’m running into this weird disoriented shape being rendered. I have never seen anything like this before. I was simply rendering a cube, using shaders to set the position and color. I changed something in my code and all of a sudden, I got this:
I’ll post code if someone would like, but I’m more looking for possible reasons for this to occur, so I can fix it myself, rather than have someone else fix my code for me. I consider that a better way to learn. Thank you all very much!