I had a bug in my engine where whenever I turned on stereo mode, it would freeze and I would have to reboot.(ie. CTRL-ALT-DEL didn’t work, KB unresponsive, etc…)
It took sooooo long to track down, but I finally got it down to this:
Whenever stereo is on, and there is an empty
glBegin() glEnd() thing (no vertex calls, no primitives rendered), the stereo driver crashes at the first SwapBuffers().
Is this reproduceable, or is it just me?