Hi, I was wondering if there’s a efficient (time-to-code not rendering) way to do polygon meshes? I have been using triangle strips briefly, but I was wondering if there are other methods I should try? I’m probably going to have to do the polygon mesh by hand, in the code, not using any 3d modelling software.
Look for information of vertex buffer objects a.k.a. VBO this is the latest in a range of rendering methods for fast dispatch. This one is new and cross platform (NVIDIA ATI etc.)
Previous extensions like vertex array range VAR have been limited to individual vendors (like NVIDIA in the case of VAR).