Yet another windows problem some might know about:
In my app I am trying to use both singlebuffered and doublebuffered OpenGL windows. The problem is that if the first OpenGL window I create has a certain pixel format all other windows will have the same. Even if I close all windows and try to open a new one with a different pixel format, it won’t change anything.
The result is that in my app I can only use windows with a pixel format that’s identical to the pixel format of the first window created.
Does someone know if it’s possible to solve that?